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The difference here is that the battles in Total War then turn the game into a real-time tactics experience, whereas in Heroes of Might & Magic 3 the battles remain turn-based which is still quite compelling, especially considering the game released in early 1999. The campaign map is turn-based, allowing you to move your heroes and their armies around the map using a set amount of movement points, very similar to how Total War works now. There are two different views you will see during the majority of your playtime: The campaign map view and the battle view.
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The gameplay itself is basically an early take on a model that the Total War series has now made their own and popularized. HoM&M3 was undoubtedly one of the best received titles in the series, hence leading to its HD re-release where the only meaningful changes are the updating of sprites to make them crisp and clean as well as making the game itself fit natively on modern HD widescreen displays. However, for those of you who, like me, have had very little exposure to Heroes of Might & Magic 3, for one reason or another, Heroes of Might & Magic 3 is the third, obviously, main entry in the HoM&M series, which itself is a derivative of the Might & Magic series.
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